It was 2007, and we had just finished developing Cradle of Persia
. So we asked ourselves: “What do we do now? What game should we work on next?” Since hidden object games had become widely popular, we decided to give that genre a try.
To begin with, we had to come up with some distinguishing features for our future game to differentiate it from the many other hidden object games already on the market. Because Awem doesn’t make “ordinary” games, we knew the game had to involve more than just clicking around. After discussing two different concepts, we collected all successful ideas and defined a setting. Due largely to the popularity of Cradle of Rome
—and with the substantial help of our online community—we determined that our new hidden object game would be set in Rome.